The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people, and their home.
After two brilliant films (Moon, Source Code), it feels as though the fanboy within Duncan Jones got carried away with Azeroth's minute mythology, leading to a film filled with tonnes of references to the wider world but no real soul of its own.
The ambition is laudible, but it's to little end. At once empty and impenetrable, this brings to mind a mix of John Carter and Dungeons And Dragons, regrettably in both themes and level of enjoyment.
After years in development, the problems of staging Warcraft become clear. Epic world-building aside, Jones’s ambitious but cumbersome game-play needs more wonder, wit and thrills.
The popular video game series makes it to the big screen with mixed results.
The ambition is laudable, but it's to little end. At once empty and impenetrable, this brings to mind a mix of John Carter and Dungeons & Dragons, regrettably in both themes and level of enjoyment.
Game of Thrones this ain't.
Duncan Jones disappoints with fake mythology and a bludgeoning score.
General release. Check local listings for show times.